"The enemy has very deceitfully taken advantage of the Midsummer cease-fire to launch an offensive all over the realm. Sauron has hit *every* major military target in Middle Earth, and hit 'em hard. In Rohan, the Gap has been overrun by suicide squads. Minas Tirith is standing by to *be* overrun. In strategic terms, Sauron's cut the realm in half. In other words, it's a huge shit sandwich, and we're all gonna have to take a bite."
This all-white Falcon-themed horde deck depends on rapid deployment of small creatures to overwhelm the enemy early in the game, and takes advantage of the Falcons' flying ability to avoid landbound blockers. It has a pretty deep ability to promote creatures (by type, by color, and individually), making it very competitive in the long game,... Continue Reading →
This is an all-black Thrull-themed standard deck that leverages black's necromantic capabilities to provide a fairly deep-pocketed ability to insta-summon creatures from graveyards on the cheap. It can also summon an endless supply of 0/1 Thrull tokens via Breeding Pits and then promote these tokens +1/+1 via Thrull Champions; accordingly, this deck can play a... Continue Reading →
This black/red rat-themed horde deck depends on rapid deployment of small creatures to overwhelm the enemy early in the game. Creature and spell selection are all based around this strategy, with little attention paid to long-term survivability. Accordingly, this deck typically wins early or not at all. The Rat Race is a Mirage-era deck, but... Continue Reading →